Zana Zana

The economy

Pare is the currency. Here is what holds it together.

Where Pare comes from, and where it goes

Pare

Earned by playing, spent on things that last. Every movement is written to an append-only ledger, so the total in circulation can always be explained.

How you earn Pare

Chatting, playing games, daily bonuses, missions and the weekly league. The first five plays of a game each day pay in full; after that the reward eases off so nobody can farm one game all afternoon, and it never drops below half. The weekly league prize follows what you actually earned that week. A game win pays many times what a message pays; the group's daily board prints the current ratio. A share of every game reward also goes into the group's own treasury — 10% today — paid by the bank on top, never taken out of what the player won.

Your next goal

The economy screen names the cheapest thing you do not own yet, what it really costs, and roughly how many days that is at the rate you have actually been earning. Once you buy it, the line moves on.

What you spend it on

Wallet → Spend lists what your Pare can buy right now, cheapest first, and marks what your balance covers: homes, vehicles and their mods, the bank's market, homes and rooms to rent, looks, rings and ring upgrades, flowers and showcase slots. Anything from 100 Pare up shows its price and asks once before it is charged. Pare also moves through auctions, player trades, bus routes, company shares and loan repayments.

The bank

Rewards are paid from a real budget. When it runs low, rewards shrink before the bank breaks. And every Pare you spend flows back into it — a house, a car, a cosmetic, a gift — so the loop really closes: bank, player, purchase, bank again.

The eight numbers

Zana has one currency — Pare — and the numbers around it. Here is which is which, so no screen surprises you.

💎 Pare

The one currency. Everything you earn, spend, gift or win is Pare — in every group, in every language. There is no second currency.

💰 Balance

What you can spend right now: your wallet minus anything locked in an open deal. Your vault is separate — safe there, but not spendable until you withdraw it.

📜 Lifetime earned

Every Pare you have ever earned, added up. Spending never lowers it. Gifts and purchases never raise it — only what you earned counts.

📈 Level

Comes from lifetime earned, so it never falls. Spending everything you have cannot cost you a level.

🏅 Rank

Six steps, also from lifetime earned: Newcomer, Bronze, Silver, Gold, Diamond, Legend. One ladder, the same in every group.

🥇 League points

This week, in this group only. Pare you earn by playing and chatting here is mirrored into the league. It resets every Monday and the top earners share a prize.

🎖 Badge

A one-time achievement. Some badges pay Pare once when they unlock; after that they are simply yours to show.

💬 Stats

Counters, not money: messages sent, game wins, rounds played. The leaderboards rank these. Sending a message can earn Pare, but the counter itself is not money and cannot be spent.

What Pare buys you

A profile that looks like you

Titles, colours and frames you buy with Pare show up on your profile card right away — a picture the bot draws for you, not a line of text. They are decoration and nothing else: no game gives you a point for wearing one.

One shelf for everything you own

Badges, rings, flowers, cars, homes and the cities you have reached all gather on one screen. Owning them is free; paying only buys extra slots to feature a chosen few on your profile.

Send a flower, not money

A member can spend Pare to send someone a flower that lands in the receiver's keepsakes and gets announced in the group. The Pare goes to the bank, not to the receiver, so a gift can never be used to move money around.

A home that is lived in pays you

Buy a home, list it, and every 7 days its tenant pays you rent straight from their own wallet. An empty home earns nothing and still owes 2% property tax, so the return comes from someone actually living there — never from the bank, and never from simply waiting.

The bank behind it

The bank is real

Rewards are paid out of a bank with a finite balance, and every movement is written to an append-only ledger. If the bank runs dry, rewards are deferred rather than invented — nothing is silently created.

Credit and companies

You can take a loan against collateral, and a group can become a public company with shares, a treasury and its own finances. A cash loan and a company loan carry no margin at all: you repay exactly what you borrowed. Financing a purchase through the bank market is the one exception, and it is priced below. While one of your installments is overdue, no new loan or financing opens.

The one thing that costs extra

If you let the bank finance a purchase instead of paying outright, the price carries a margin of 15% to 32%, set by your credit score — the better the score, the lower the rate. The rate and the full total are shown in the offer before you accept it, and nothing else in Zana charges interest.

The lines that do not move

What cannot be bought

You can buy Pare with Telegram Stars, and it spends like any other Pare. It does not count toward your level, your rank, or the weekly league — those measure what you earned, so placement can never be purchased. Purchased Pare also has to sit for 7 days before it can be sent or paid to another player, a group or your vault. During those days, anything bought with it cannot be sold back to the bank or pledged for a loan, and it cannot repay a cash loan.

No betting, ever

No game in Zana takes a stake: you never bet Pare on a result, and a loss takes nothing from your wallet. Racing wears your car whether you win or lose, and repairs cost Pare. This is a fixed rule of the project.

Interest-free, stake-free

A cash loan costs exactly what was borrowed. Asset sales may carry a disclosed markup agreed up front. No game ever takes a stake from a player.

The Zana Guide