Games
Everything below is played inside your group, in your language.
Every round ends with a Play again button, so the next one starts right there — nobody has to go back into the menu.
🎯 Hangman Guess the word letter by letter. How to play
Anyone can start a round; the bot picks a word and shows only how many letters it has. Everyone guesses straight in the chat, a single letter or the whole word at once. Six wrong letters and the word is lost; whoever completes it first takes the points. The board is re-posted with every letter, so it never falls behind the chat.🔗 Word Chain Each word starts with the last letter of the one before. How to play
The bot opens with one word, and every word written after it must begin with the last letter of the one before. Each answer is checked against the dictionary of that language and no word can be used twice, so inventions and repeats do not count. Nobody is knocked out: every accepted word scores for the person who wrote it, and the chain runs until the group stops it.🔤 Anagram Unscramble the letters. How to play
The bot posts a single word with its letters shuffled, nine letters at most, and anyone can type the answer into the chat. After the third wrong try it gives away the first letter and how long the word is. Six wrong tries end the round; the first correct answer takes the points. Each game runs three rounds: a correct answer and a round nobody solves both bring the next one, and the game closes after the third and says how many were solved.🕵️ Guess Who/What Guess who or what is being described. How to play
The bot thinks of a person or a thing and gives one clue about it. Every wrong guess opens the next clue, so the answer gets easier while the reward falls: twelve points on the first clue, three by the end. If the clues run out before anyone gets it, the bot says what it was. Each game runs three rounds: a correct answer and a round nobody solves both bring the next one, and the game closes after the third and says how many were solved. 389 riddles, in all 16 languages.🧩 Emoji Riddle Work out what the emojis mean. How to play
The bot posts a short row of emoji standing for a word or a phrase, and anyone types what they think it means. After two misses it says how many letters the answer has, after four it gives the first letter. Six wrong tries close the riddle; the first correct answer wins. Each game runs three rounds: a correct answer and a round nobody solves both bring the next one, and the game closes after the third and says how many were solved.🧠 Trivia Answer knowledge questions. How to play
One person starts the round and the bot sends the questions as quiz polls, ten of them by default, twenty seconds for each. Everyone answers at the same time by tapping in the poll, and every correct answer scores. When the last question closes, whoever got the most right is the champion of the round.🌙 Mafia A social deduction game for a group. How to play
At least four players join the lobby, then the bot sends each of them a secret role in private, mafia, doctor, detective, jester or villager, so everyone has to have written to the bot once before. At night the mafia pick their target and the doctor picks who to save; by day the group talks it over and votes someone out, and the bot reveals what that person was. Night, discussion and vote repeat until the mafia are gone or they are the majority. You never have to leave the group: a button on the round message shows your own card or role in a private pop-up that nobody else can see, as often as you like.🎭 Truth or Dare Six modes: Classic, Duo (two people share the card), Chaos (nobody knows who is next), Teams, Mystery, where I deal and you find out which it was, and Story, where every card picks up the thread of the one before it. Some cards I count as you go, one message at a time. The night ends with honours, one each. Some nights hand one player a secret errand nobody else can see. And from the fourth round on, a card may ask what happened earlier — I remember which card I dealt and who took it, never what you said. Heat runs one to ten and the group sets the band before the first card; I never deal above it. How to play
The bot deals one card at a time to one player, who answers it or does it in the chat; before the first card the group sets the heat from one to ten and nothing above it is ever dealt. The mode decides whose card it is and whether anyone sees it coming, while the bot keeps the order, the twists and the count. The night ends with honours, one for each player. 564 cards, in all 16 languages. One card in 4 arrives with a twist: 30 seconds · a voice note of at least 3 seconds · at least 2 sentences · 8 words or fewer · a score out of 10 · without the letter E · at least 3 emojis · in character, in a voice that is not yours · said straight to somebody by name. This is the list this language can actually be dealt. Every player also carries a secret mission only they can see. Story mode makes the evening one thread: every card lands on top of the round before it, and the bot only ever repeats which card it dealt and who took it — never a word anybody typed. Two speeds: take the night slowly, or switch to Speed for short turns and a bonus for answering fast. Every few rounds the game stops the turn order and asks the whole group one thing at once.🚫 Taboo One player is given a secret word privately, with five words they may not say. They describe it in the chat and everyone else guesses. Say a forbidden word and the round is lost. One pass each, a clock on every round, and two modes: everyone guesses, or two teams. How to play
Anyone can open a table; three players are enough. Each round one of them gets a secret word in a private message together with the five words nearest to it, and those five are the ones they may not use. They describe it in the group and everybody else types guesses straight into the chat. The first correct guess pays both the guesser and the describer. Say one of the forbidden words and the round is over. Everyone gets one pass, each round is on a clock, and you can play as a free-for-all or as two teams. One thing first: the secret word can only reach a player who has written to the bot privately at least once. You never have to leave the group: a button on the round message shows your own card or role in a private pop-up that nobody else can see, as often as you like.🔁 Memory Chain Repeat a growing sequence. How to play
The bot shows a sequence of coloured buttons and the player who started has to press them back in the same order. The sequence begins at three and gets one longer every two rounds; three mistakes end the run. Every round survived pays three Pare, and it is played either in the group chat or in the Mini App.Colour Chain Repeat a growing sequence. How to play
The bot shows a sequence of coloured buttons and the player who started has to press them back in the same order. The sequence begins at three and gets one longer every two rounds; three mistakes end the run. Every round survived pays three Pare, and it is played either in the group chat or in the Mini App.Reflex Pure reaction speed — first to press wins. How to play
One player calls somebody out and the first to accept becomes the opponent; joining is free and nothing is staked, and if nobody steps in the bot itself takes the other side. Each round the bot waits a few random seconds, then the correct button appears somewhere in a grid of six: the faster correct press takes the round, and pressing before it appears loses the round. First to win two rounds out of three takes the duel.Trivia Duel Three questions, most correct answers wins. How to play
One player opens a duel and whoever accepts first sits opposite, or the bot takes the seat if nobody does. Both then get the same three questions, one after another, and answer with buttons. Most correct answers wins, level scores end as a draw, and joining costs nothing.Number Duel Pick a number — closest to the target wins. How to play
Both players secretly pick a number from 1 to 20, and this one needs a real opponent. The target is two thirds of the average of the two picks: come closest to it without falling below it and you win. So the number you like does not matter; what matters is guessing what the other one will pick and landing just above it.Zana Racing Race your vehicle against someone else's. How to play
One player calls a race with one of their vehicles and somebody else joins with theirs, and a vehicle has to be in good enough condition to start. Both get the same track, the same number of laps and the same start, and each drives their own run in the Mini App whenever they like. The server replays both drives and the shorter time takes the duel.🏯 Bazirgan Build trade across six cities and grow your network. No dice; you see the market ahead. How to play
The group opens a table and everyone plays at the same time, with no waiting for turns. Each round you have three steps of travel and one main action: buy a business, upgrade one you own in the city you are standing in, or sell. There is no die; instead six market branches rise and fall each round and you see the next round in advance. Collect three businesses in one city and a trade network opens, lifting that city's income. Nobody is eliminated: if you run out of cash you sell and stay in. At the end cash, assets, network and market position add up to one score.Step by step
- A table opens in your group. Two to six merchants join and everyone plays at the same time — no waiting for a turn.
- You get three steps of movement each round. You choose how far to go; there is no die, and going nowhere is a choice too.
- One main action per round: buy a business where you land, upgrade one of your own (level four at most), or sell.
- You see the market before it moves. Six branches rise or fall each round, and the screen shows this round and the next two.
- Collect three businesses in one city and that city's income rises; three of one kind pays a separate chain bonus.
- Nobody is knocked out: run short and you sell, and you stay in. At the end cash, assets, network and market position add up to one score.
🕹️ Arcade
3 real games inside the chat app: Reflex, Memory, Racing. The Pare you win lands in your account.
The question bank
10528 questions sit in the bank, and each of the 16 languages holds at least 70 in every one of the 9 categories: general knowledge, geography, history, science, space, logic, technology, sport and the arts. Every round is drawn across 3 difficulty tiers and the options are shuffled before anyone sees them. On top of that, every language carries 15 questions written about its own part of the world, and they appear in that language only.
Tournaments
A group can run a knockout tournament over 3 of the games — Trivia, Reflex, Number Duel. The bracket is drawn for 4/8 players, the rounds pair people up, and the last one standing takes the prize.
Daily missions
Every day you are dealt 3 missions out of 6: play a few different games, win a couple, keep the chat going, take a duel, or open one of the graphical games. Each one pays Pare, and coming back day after day pays more.
Racing runs as a Telegram Mini App: you drive it in the app, and the server replays your drive to decide the result.